Archive for June, 2006

Doc Searls at Reboot8 notes

Friday, June 2nd, 2006

Quick and dirty notes - misspellings and maybe hard to understand….

Doc Searls

Markets are conversations but also relationships. + transactions.

relationships are the killer app

we search for sites = THE STATIC WEB

but where do you find the live web?

blogsearch.google.com

Technorati comes from the live web
Google comes from the static web

space vs time
looking through billions vs listening to millions

static web about spaces and places
live web is about time and people

on the live web the demand side i supplying itself - slashdot, flickr, boingboing etc

Lee Bryant at Reboot8 notes

Friday, June 2nd, 2006

Quick and dirty - misspellings and strange notes:

pledge.com

Headshift

ross.typepad.com/blog/2006/04/power_of_law_of_pa.html

customerevangelists.typepad.com/blog//200/05/charting_wiki_p.html

the 1% factor - bullshitters - trolls

scale and common purpose

within companies you don’t get the rubbish on the wikis because everyone knows everyone

who has power and will they share it?
is it dispersed in a network or protected at the center
control of language and tools should rest with participants not the system.

participation btw networkmembers more useful than part in someone else’s system
peopel want to participate cost is lov or benfits high enougth

huge potentil of read-wirte web
power scale purpose and turst inmportant

think in terms of blended solutions that cover a range of interaction modes form low- to high-engagemeent

Bruno Giussani at Reboot8 notes

Friday, June 2nd, 2006

Bruno Giussani guissani.typepad.com

When a mag marries a mag what color will the baby’s eyers be?

Quick and dirty - misspellings etc:

He is tired of al the talk about new media killing old media.

Example: riots in Paris

l’Hebdo - swizz magasine 200.000 readers. wanted to this story different than other media and the way you do.

THey sent almost everyone in the newsroom to niebourhood in Paris. One at the time. They rented a small studio in the neighborhood. 14 af dem tog derhen og i alt var de der i 16-20 uger.

They wrote articles for the magazine but they were also blogging. 3 months = 250.000 words on the blog.

Skeptisism but also meeting recognition.

They brought back people from the neibourhood Bondy teached them how to write do interviews etc and how to blog - they gave them the tools for the blog and they went back and created their own local newspaper.

Finance? The content is published in a book (what the journalists first wrote) and this book is financing the running of the blog.

other people in other places want to do the same.

there is no old and new media - it’s tools and interaction with readers - they all come together to tell a story.

The 1% factor

Friday, June 2nd, 2006

Wikipedia was the 18th most popular destination website on the web in March 2006, with some 25 million visitors that month alone. But the number of people who actually contribute content to Wikipedia is about 1-2 percent of total site visitors.

Read more

The Beta Manifesto

Friday, June 2nd, 2006

10 rules. This is no. 8: beta is evolution. Small gradual changes. Suddenly they may seem like giant leaps.

Read them all and vote.

T. L. Taylor on online multiplayer games

Thursday, June 1st, 2006

My notes:

Interesting talk by T.L. Taylor Center for Computer Game Research

MMOG massively multiplayer online game

Ultima Online 1997
Everquest 1999
WoW 2004 (Europe 2005)

Most of her examples comes from Everquest

Social spaces. An interessant mix of on- and offline contacts.

The work of a game community is about teaching people how to play the game = it is a work of socializing - how do you become a player and a good player?

It happens mainly through guilds. Trust, responsability, reputation. Hundredes of people work on managing this organization. The guilds go through the game to find tools to manage the social life.

Get socialized in the game and participate in the structures.

Many players in a guild but they are often connected through off-line connections too.

People have multiple realtionships to different characters. They have different characters and some of them they share characters with others though they are not alowed to share a subscription.

Collaboration and teams.
WoW: 40 people coordinated in a guild through collaboration and teamwork. 3rd party websites and databses that change the game in important ways. it becomes fundamental to how it is playable - fanfiction art - creative participatory ways -
user produced modification, tips, databases changed the official look - players change the products in deep ways.

How do we go from the artifact that you bought off the shelf? There are a lot of other things that have changed the game into what it is now.

WoW really opened up their UI.

Communities are often in disagreement of what they should be doing.

massive participation, co-creation of spaces, huge formal organisations - intellectual property: who is the designer and who is the player?

Sell your avatar on eBay - but the gamecompany says you don’t own it - but the player sees it as his embodiment. The line is drawn….

IGE - hire people to go harvest gold. Big debate over what to do and not. Everquest - people used it for writing fan-fiction. Sony did not want it.

Level 1 dwarfs met at the Iron Castle in WoW to protest and the company made a message like “Go Home”! because they overloaded the site by being in one place at the same time. Some players were banned from the game for a couple of hours.

Do we have to think about this as a public space?

Difference btw whatt the designer thinks the players should do and the players actually want to do. And do…..

Try to make the distinction btw work and play.

End is defined by the player - there is really no end. When players reached the technical end - they still play for the social part to help others and find new things. People tend not to close their accounts - they keep them. = continue to pay subscription.

Teenagers learn management skills or….?

Examples of guilds travelling through WoW killing all “farmers” = 3rd world gamers working on training characters to a higher level for rich westeners……..

Tveskov’s personal history of Reboot

Thursday, June 1st, 2006

Down memory lane - I was there - and I am still here and I just met Tveskov:

: “ A brief history of Reboot
100% personal and biased. It’s been a blast every single year.

R1 Beginning
What hell is Reboot? Justin Hall kicks off. Carl Steadman. Opasia. Huge gap between US gurus and danish early netrepreneurs. First and last time I ever experienced groupies.

R2 Bizz
OMG this is a ‘real’ industry. Dot-com. Kawasaki sez don’t worry be crappy. Smug americans revisited. Startups. Sunshine. Show-me-the-money.

R3 Bubble
3000 people. Pundits. Rageboy. Limos. Drugs. Money. Boo.com closes same day as Reboot. gaab.dk also closes down.

R4 Blog
Post-bubble-semi-depression. Personal publishing iz da hot shit. Rushkoff delivers perhaps the most memorable Reboot talk ever, the theme of new rennaiss (can never spell that one) still echoing in this years theme.

R5 Beer
A-little-too-Selforganized a-little-too-open space. Circlejerk conversations. If you open your mind too much, your brain might fall out. Rheingold, Doctorow. Tragedy of the commons indeed. Africa. Peer-to-peer religion.

R6 reBirth
Small cozy crowd. Back to basics, usability. Liveblogging, live documentation to the max. Semantic web. Blogging makes the world go around.

R7 Broad
First ‘European’ Reboot, before R7 the main model was americans-flown-in-to-tell-danes-new-stuff. Now new crowd, new dynamics. Backchannel. Conversations.The highest concentration of 12′ PowerBooks ever recorded in Copenhagen.

R8 Brainy
OK, so now your mom and has a blog, now what? All the shiny and/or revolutionary tools are now free or cheap commodities, now what? The money is creeping back in. Use your brain, Luke.”

(Via t v e s k o v . c o m | b l o g.)

Reboot photos

Thursday, June 1st, 2006

Reboot 8 has started. Have a look: 23hq.com/photogroup/reboot8/photos